Capcom Vs Snk Artbook
Product Description Capcom vs. SNK: Millennium Fight 2000 Pro Japanese Format (NTSC-J).
.: September 19, 2012.: July 16, 2013.: December 11, 2013 Mode(s), Upright @ 200 MHz Sound AICA @ 45 MHz Display, horizontal orientation, 24 bit color Capcom vs. SNK 2: Mark of the Millennium 2001, known in Japan as Capcom vs. SNK 2: Millionaire Fighting 2001 ( カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001, Kapukon bāsasu Esu-enu-kei Tsū: Mirionea Faitingu Tsū Sausando Wan), is the sequel to the. It was originally released on hardware in. As in the original, players select a team of fighters from various and games then fight other teams, winning each battle by defeating all the opponents from the other team.
Aspects of the first game were tweaked, including the Ratio system. In contrast to the fixed system of the original, players can now freely select characters and assign each of them a number from one to four (or 'Ratio') determining their relative strength, adding up to a maximum team ratio of four. Teams can now consist of a maximum of three characters, as opposed to four in the first game. Additional characters were added, including more characters from Capcom and SNK titles outside of the and series, for a total of 48.
The Groove system from Millennium Fight 2000 has been augmented to include four new systems of play based on various Capcom and SNK fighting games. In addition, the number of buttons has been increased from the standard of four to the six button system first seen in Capcom's. The game was initially to the, followed by a version for the. The and received an updated version titled, with the 'EO' referring to 'Easy Operation', a game option intended for novices to the game. The PS2 version was later released on in July 2013. See also: Capcom vs. SNK 2 combines and elements from various and fighting games, mainly the and series.
Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as, and the series. In contrast to the original Capcom vs. SNK, characters no longer have a specific 'Ratio.' Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired.
Strength are altered accordingly based on the number of players. For example, a team of three fighters will be weaker and have less individual health than a one-man team. Rounds are fought one against one, with the winner being the first to defeat his opponent's team. In console versions of the game, players in Arcade Mode can also choose a 3-on-3 game or a 1-on-1 game with the Ratio System removed. Unlike the first game, which was based on a King of Fighters-style two-strength, four-button system of punches and kicks, Capcom vs. SNK 2 is based on the three-strength, six-button system of punches and kicks native to the Street Fighter series, and the SNK characters have been tweaked to fit the six-button style.
The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called 'Subsystems.' There are six in total, each designated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.
Characters Capcom side Characters are listed in alphabetical order, along with the corresponding game they debuted in. (Gouki in Japan) -. (M.Bison in Japan) -. Street Fighter II. Street Fighter II.
Street Fighter II. Street Fighter II. Street Fighter II.
Street Fighter. ( and also appear as summonable characters in one of Kyosuke's super combos). (Vega in Japan) - Street Fighter II. (console only) -. Street Fighter. Street Fighter Alpha 2. (Balrog in Japan) - Street Fighter II.
( also appears as a summonable character in some of Yun's special moves and super combos). Street Fighter II.
(Shin Gouki in Japan) - SNK side. and - The King of Fighters '94. (console only) -. Fatal Fury. Art of Fighting.
Fatal Fury 2. Samurai Shodown.
Fatal Fury. The King of Fighters '94. Art of Fighting. Fatal Fury.
Art of Fighting 2. (God Rugal in Japan) - (Ultimate Rugal is an original character made only for this game.) Development and release Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like, whose sprite from the games appears lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M.
This has led to criticism of Capcom's art department. Just like the first game, the Dreamcast release of Capcom Vs.
SNK 2 also links up to the and using the Neo Geo Pocket Color link cable. Doing so will enable the player to unlock all the secrets on the Dreamcast game. Capcom vs. SNK 2 EO Capcom vs.
SNK 2 EO is the same game but with minor changes in gameplay and the inclusion of an EO ('Easy Operation') system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, Orochi Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters.
Shin Akuma and Ultimate Rugal are the fighters, and display tactics typical of bosses from SNK Playmore's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks. Before selecting a team, the game offers a selection of 'Grooves', which change the way the game is played, as well as 'AC-ism' or 'GC-ism' Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it is called EO-ism. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.
In addition, the Xbox version of CvS2: EO also included online play for up to two players on as well as (480p) support, which was noticeably absent in the version. Reviews Reception Review scores Publication Score N/A 3/10 7/10 N/A N/A N/A 8.17/10 8/10 N/A N/A 7/10 8/10 35/40 31/40 35/40 N/A N/A 7.5/10 7.75/10 6.25/10 N/A N/A C+ B B− 7.9/10 5.4/10 8.1/10 8.7/10 N/A N/A 6.6/10 8.5/10 8.9/10 N/A 6.6/10 8.4/10 8.6/10 N/A 3.6/5 N/A N/A N/A N/A N/A N/A N/A N/A 8/10 Aggregate score N/A 68/100 81/100 80/100 The PlayStation 2 and Xbox versions of Capcom vs. SNK 2 received 'favorable' reviews, while the GameCube version received 'average' reviews, according to the website. While the game is virtually identical across all four consoles, the GameCube version received lower review scores due to the native control scheme of the GameCube controller, not designed for traditional fighting games. Gave the PS2 version a score of three stars out of five, saying, 'Those who haven't played a fighting game in a long time might also be impressed, but the weak visuals will be a major turnoff for the average gamer.' In Japan, gave it a score of 35 out of 40 for the Dreamcast and PS2 versions, and 31 out of 40 for the GameCube version. In 2010, Marissa Meli of listed Capcom vs.
SNK 2 among the top 25 fighting games of all time. In 2011, Peter Rubin of ranked it as the 11th best fighting game of all time. In 2012, Lucas Sullivan of included it among the little-known classic fighting games that deserve HD remakes, adding that 'every fighting game fan needs to play CvS2 at least once'. Rich Knight and Gus Turner of Complex ranked it as the fourth best 2D fighting game of all time in 2013. Gutierrez, Rey (July 14, 2013).
PlayStation Blog. Retrieved January 14, 2014. Grey, Jonathan (July 12, 2013). Retrieved July 21, 2013. ^ Kasavin, Greg (November 15, 2001). Retrieved December 25, 2016. Edge staff (September 2002).
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EGM staff (February 2003). SNK 2 EO (Xbox)'. Electronic Gaming Monthly (163): 152. Bramwell, Tom (January 3, 2002). Retrieved December 25, 2016. Bramwell, Tom (March 10, 2003).
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June 30, 2006. ^ 'ニンテンドーゲームキューブ - CAPCOM VS. SNK 2 MILLIONAIRE FIGHTING 2001 EO'. June 30, 2006. ^ 'プレイステーション2 - CAPCOM VS.
SNK 2 MILLIONAIRE FIGHTING 2001'. June 30, 2006. Barber, Chet (November 2002). Archived from on January 14, 2008. Retrieved December 25, 2016. Leeper, Justin (December 2001). Game Informer (104): 95.
Archived from on March 3, 2009. Retrieved December 25, 2016.
'Capcom vs. SNK 2 EO (Xbox)'. Game Informer (117): 114.
January 2003. Tokyo Drifter (October 2, 2002). Archived from on February 4, 2005. Retrieved December 25, 2016. Major Mike (November 7, 2001). Archived from on February 9, 2005. Retrieved December 25, 2016.
Tokyo Drifter (February 13, 2003). Archived from on February 8, 2005. Retrieved December 25, 2016. Dodson, Joe (October 2002). Retrieved December 25, 2016. Dodson, Joe (November 2001).
Game Revolution. Retrieved December 25, 2016. Dodson, Joe (April 2003).
Game Revolution. Archived from on July 5, 2008. Retrieved December 25, 2016. Kasavin, Greg (October 9, 2001). Retrieved December 25, 2016. Kasavin, Greg (September 24, 2002).
Retrieved December 25, 2016. Kasavin, Greg (February 13, 2003). Retrieved December 25, 2016. Williams, Bryn (October 12, 2002). Archived from on December 8, 2005.
Retrieved December 25, 2016. Padilla, Raymond (December 15, 2001). Retrieved July 21, 2013. Turner, Benjamin (February 16, 2003). Archived from on December 31, 2005. Retrieved December 25, 2016.
Knutson, Michael (September 29, 2002). From the original on October 5, 2008. Retrieved December 25, 2016.
Bedigian, Louis (November 21, 2001). Archived from on October 6, 2008.
Retrieved December 25, 2016. Watkins, Rob (March 4, 2003). From the original on February 16, 2009. Retrieved December 25, 2016.
Casamassina, Matt (September 27, 2002). Retrieved December 25, 2016. Smith, David (November 6, 2001). Retrieved July 21, 2013.
Hwang, Kaiser (February 7, 2003). Retrieved July 21, 2013. 'Capcom vs. October 2002.
'Capcom vs. SNK 2: Mark of the Millennium 2001'.: 160. December 2001. 'Capcom vs.
SNK 2 EO'.: 77. February 2003. Retrieved December 25, 2016. Retrieved January 14, 2014. Retrieved December 25, 2016. Miller, Skyler.
Archived from on November 16, 2014. Retrieved December 25, 2016.
Meli, Marissa (July 11, 2010). Archived from on May 11, 2012. Retrieved December 25, 2016. Rubin, Peter (March 15, 2011).
Capcom Vs Snk
Archived from on March 19, 2011. Retrieved December 25, 2016.
Knight, Rich; Turner, Gus (August 15, 2013). Retrieved January 14, 2014.
Capcom Vs Snk 2
External links. for Capcom vs. SNK 2: Millionaire Fighting 2001 (Japanese). for Capcom vs. SNK 2 EO: Millionaire Fighting 2001 (Japanese). for Capcom vs. SNK 2 EO: Millionaire Fighting 2001 (Xbox) (Japanese).
Capcom Vs Snk Art
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